Implementation of Augmented Reality technology for human skeletons learning based on Android

Alders, Paliling (2019) Implementation of Augmented Reality technology for human skeletons learning based on Android. Journal of Information Technology and Its Utilization, 2 (2): 2. pp. 34-39. ISSN e- ISSN 2654-802X

[thumbnail of 2_2_2019_34-39_2654-802X-2.pdf]
Preview
Text
2_2_2019_34-39_2654-802X-2.pdf

Download (350kB) | Preview

Abstract

One of the materials taught in the science lessons is about human skeletons. In the learning process of the human skeletal, teachers use props in the form of human skeletal models. With the development of technology, the use of human skeletal models can be replaced with digital models. Human skeletal models can be damaged either by deliberate or accidentally by age. The correct method for replacing the model of a human skeleton into a digital form is by using Augmented Reality technology, where Augmented Reality technology is capable of projecting 3- dimensional objects into the real world directly. The use of augmented reality technology is increasingly prevalent in the world of education, health, sales, and tourism. The results obtained in this study was the application could project 3- dimensional objects from the human skeleton that was divided into 4 parts of the skull, spine, and ribs, the bone of the upper tool and the bone of the motion of the bottom of the marker. Based on the tests that have been done, it was concluded that a good distance in identifying markers between smartphones with markers is at a distance between 2-6 inches and the marker slope of the smartphone is 00-600.

Item Type: Article
Uncontrolled Keywords: Augmented reality, Human skeletons, Science
Subjects: Computers, Control & Information Theory
Divisions: BATAN
IPTEK > BATAN
Depositing User: - siti Elly
Date Deposited: 12 Dec 2022 07:22
Last Modified: 12 Dec 2022 07:22
URI: https://karya.brin.go.id/id/eprint/13706

Actions (login required)

View Item
View Item