Aliyyah, Irma Himmatul and Basrowi, Basrowi and Junaedi, Akhmad and Syahyuti, Syahyuti (2024) Understanding Roblox's business model and collaborative learning on participation in the decision-making process: implications for enhancing cooperative literacy. International Journal of Data and Network Science, 8 (2). pp. 1247-1260. ISSN 25618148
Full text not available from this repository. (Request a copy)Abstract
This study examines the robust relationships between Roblox's business model, collaborative learning, participation in the decision-making process, and cooperative literacy within the Indonesian Roblox community. All hypotheses were substantiated, emphasizing the significance of understanding the business model, promoting collaborative learning, and encouraging active involvement in decision-making activities for fostering cooperative literacy among players. The research employed an exploratory research design with a quantitative approach. Sampling bias and self-reported data are acknowledged limitations, along with the cross-sectional design's inability to establish causality. To address these constraints, future research should employ longitudinal methods, diverse data collection approaches, and intervention studies. Cross-cultural research comparing the Indonesian Roblox community with other cultural contexts is also encouraged. Practical recommendations include integrating features that support collaborative learning and decision-making participation within the Roblox platform. Collaboration between educational institutions and Roblox to use the platform as an educational tool is suggested, offering students a unique opportunity to develop cooperative literacy skills. These findings offer valuable insights into cooperative literacy and community engagement within the Roblox ecosystem, providing a roadmap for its development. This research contributes to the platform's growth and success in Indonesia, making it a more cooperative and informed community.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | Cooperative, Literacy, Roblox's business, Collaborative, Learning, Participation, Decision-making |
| Subjects: | Social and Political Sciences Economics and Business |
| Depositing User: | Rizzal Rosiyan |
| Date Deposited: | 28 Nov 2025 07:07 |
| Last Modified: | 28 Nov 2025 07:07 |
| URI: | https://karya.brin.go.id/id/eprint/55351 |


Dimensions
Dimensions